Eastern Counteroffensive 4 subject logo: Arma2
2015-08-31
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To see a map of Chernarus, click here

This is one of my templated scenarios for Arma 2. Admiral Gorkov is Chernarus' top theater commander for eastern Chernarus seaboard, controls about a battalion of ground forces and several ships in the region. I do not yet have a photo play for this scenario, but the mission description follows:

Rebel commanders in northeastern Chernarus have adopted a strategy in recent weeks whereby their forces will be ordered to move to and to occupy several key crossroads near Dubrovka and Gorka. Their aim is not so much to gain yardage or to control villages as to disrupt normal civilian and commercial traffic in the region. The enemy attacking main force consists of a mobile rifle company which includes both light and motorized infantry. In addition, the rebels like to move several infiltration squads further south to impede our forces and delay our reaction times. Those forces can include light as well as motorized infantry units.

Chernarus Naval Forces have several reconnaissance options to monitor any enemy buildup prior to any advance towards the south which includes SU-25 and drone overflights. The advance notice advantage could be anywhere from zero to six hours.

Admiral Gorkov has committed a naval infantry light rifle company as his quick reaction force (QRF), but they are kept near Miroslavl, which is a five hour boat ride from there to Berezino. Not all of these forces are immediately available, nor will arrive at the same time due to differences in readiness and location, as well an availability of transport watercraft. Other more mobile forces, such as heliborne light infantry, have been committed elsewhere. The main body of the QRF, your platoon, will arrive intact, but the delay between then and the arrival of the last platoon could be as long as two hours. And since the agreement with the governor of the Berezino municipality, that standing forces other than a token force are not to be kept within five kilometers of Berezino, we are left with a seaborne option only. In the instance in which enemy movement south is detected, the Chernarus Army will commit a BRDM scout car platoon and a supply platoon to be kept near the factory north of Solnichni. Naval air forces based at Balota will have an SU-25 flight available as close air support. The admiral is pondering making a SEAD flight available in case the rebels decide to deploy AA guns.

Your mission upon landing will be to move your forces to a position where you can direct airstrikes against enemy technicals and armor vehicles. Enemy forces at the crossroads are expected to be very heavy. In most instances, your forces will be outnumbered, sometimes heavily outnumbered. Direct airstrikes as long as you can without seriously exposing your forces to destruction, then withdraw into Berezino, to resupply and hold for further orders. The mission is a success if you can stay at the crossroads for at least a hour, and then withdraw into Berezino, losing no more than 20 percent of your forces.

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