Movement Conventions at FLGWC subject logo: MILGAM
2009-11-26
Posted by: badanov

I am just now starting to program unit operational movement. The unit movement module will have some very simple conventions.

Six types of movement exist, each governed by the unit supply level:

Unit orders are executed simultaneously. Movement calculated in one hour increments. 18 hours per instance. AS movement is resolved unit proximity is resolved as well. Units between zero and two kilometers away from each other are automatically considered to be engaged. The AI will double patrols as well as the damaged from patrols. AI will also automatically start artillery attacks.

Movement stops once an enemy unit is within two kilometers, and the time that event occurred is recorded.

Units between two and five kilometers apart are the same as those in close proximity except they are not considered engaged. Unit commanders still has a choice as to his target.

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